This is a page I have set up more or less as a reference for animating thoughts and techniques by some of the generous and enthusiastic animators out in the wide world prepared to share their thoughts on the topic. They are basically excerpts from websites and chatrooms that I have found interesting and useful.
Animating two characters: Shawn Kelly (animator ILM). Reference: CGChar
Leading with the eyes or head: Shawn Kelly (animator ILM) Reference: CGChar
Leading with the eye or head: Carlos Baena (animator Pixar Studios) Reference: CGChar
Animating the shoulders: Keith Lango (animator blur studios) Reference: CGChar
Animation flowchart: Shawn Kelly (animator ILM) Reference: Modia animation
Using live action as a reference: Shawn Kelly (animator ILM) Reference: CGChar
Using live action as a reference: Keith Lango (animator blur studios) Reference: CGChar
Animating to the camera: Keith Lango (animator blur studios) Reference: CGChar
Power centres: Keith Lango (animator blur studios) Reference: CGChar
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Bobby 'BOOM' Beck (Animator Pixar Studios) |
Reference: CGChar |
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Things to think about when you are animating: Lisa Mullins Reference: Modia animation
Polishing your animation: Keith Lango (animator blur studios) Reference: www.keithlango.com
The methodical v intuitive animation approach: Shawn Kelly (animator ILM) Reference: CGChar
Character development: Carlos Baena (animator Pixar Studios) Reference: CGChar
Planning out a shot: Carlos Baena (animator Pixar Studios) Reference: CGChar
Keeping animation crisp: Carlos Baena (animator Pixar Studios) Reference: CGChar
Animation preparation: Glen Keane Reference: Reference: Animationmeat
Posing a character: Carlos Baena (animator Pixar Studios) Reference: CGChar
A good animator v a great animator: Carlos Baena (animator Pixar Studios) Reference: CGChar
Anticipation: Carlos Baena (animator Pixar Studios) Reference: CGChar
Common cg pitfalls: Jeremy Cantor - Animation Supervisor - Sony Pictures Imageworks