Keith Lango:
Using live action as a reference:(Reference:
CGChar)
One of the things to keep in mind is that you don't
necessarily have to have the absolute most awesome live action performance on
tape to be able to use it as inspiration or find something cool to work with.
(of course, the higher quality the performance, the better overall). But I mean,
let's face it- most of us are probably not the most amazing live action stage
actors. I know I'm not.
But even without that amazing talent that is essential for a live action actor
to survive, an animator can gain insight and find nuggets of ideas to use within
their shot from looking at live action reference of themselves (or better yet-
others) acting out a sequence.
I think Carlos' "editing" paradigm is a great description. I don't think I've
ever had a shot where I used only the live action reference as a creative
input. It's always a combination of thumbnails, pulling ideas from your
sketchbook, flipping through your notebook of interesting things you've observed
in your daily life, discussions with the director/supervisor or other animators,
live reference and acting it out to get a feel for how a body would be within
itself for such a moment. (another tip: take up some kind of activity that
forces you to control your body for results. This will begin to make you self
aware about how your body moves in space and interacts with itself.) All of
these bits are creative possibilities, the results of your scavenger hunt for
ideas. Then you sit down and sift through the pile to find the best bits and
assemble your shot from there, taking great care to plan things so that they
combine to make the shot work as a whole and not feel like an M-TV edit of
scattershot ideas glued together.
Getting to the core of the question: My final shot never matches the exact
timing or mechanics of whatever live action reference I do use for that action.
But what the final version of the shot does have is the essence of that action,
captured and condensed, boiled down to it's core idea. Even if it's a subtle
thing, it ends up being refined in the animation process to be an even purer
expression of the moment.
-k