Carlos Baena:
Planning out a shot:(Reference:
CGChar)
I try to get and find the key
poses, the key moments that I need in the shot to say what I wanna say. Those
key poses are huge. After that, I try to get into finding the "breakdowns", or
the poses inbetween the main key poses. Now, keys and breakdowns will give me
about 60-70% of what I want to communicate. You can have these poses on stepped
key (2D traditional style) or in linear curve mode...in flat mode. Doesn't
matter. Whatever works best for you. Now...I spend a bunch of time dealing with
these, and dealing with the timing between them. I can spend hours on that
itself, trying to get the energy on the timing that I'm looking for. Then,
depending on the action, I focus on one area, generally, the hips. And I try to
get that part working as much as I can along with the spine/head. These last two
(spine/head) I'll keep them still rough. The more rough the better, because the
truth is, I'm still figuring out the timing and the hips. It's all about what's
more important, and what comes from what. Whatever the spine/head ends up doing,
it will always start on the hips (unless the character is hanging from
somewhere, in which case, it would be a complete opposite situation). But for
the most part in most cases, if the timing of the hips changes, it's always
going to affect what the spine and the head does. Then, I start working on them,
while I start working on the arms. Now, again, working on the arms means, I have
to start thinking about the shoulders here. So, if I'm going to polish an arm, I
figure out what the key poses of the arm are (including the shoulders), and
figure out the breakdowns. Once I have these figured out with their timing (even
if at this point the arcs and the overlap aren't there), I can start smothing
things out, and adding those. So, I work in passes overall. But definitely
figure out the foundation first, because without the base, you don't have shit.
Little details like fingers, wrists, ears, bla blu bla...unless the acting is
calling or them, you can animate them and polish them later. But make sure you
have the important stuff working in the shot.
And don't worry about everyone having different approaches. I've changed my
approach like 57,000,000 times in the last few years. We are learning here man.
You'll know when something starts working for you...and things will start
rolling.