Carlos Baena:

Posing a character:
(Reference: CGChar)

Things I look for when POSING the character:

-The basic stuff like silouette will help you started. Silouette explains in part the concept of negative and positive space. Basically, imagine your own shadow in a wall. You have the white wall, and then a silouette of yourself. Well, in there you are already playing with negative and positive space. What you do with your arms in relationship with your body, your head direction...your spine. If you experiment in just a wall with your shadow, you'll notice how certain poses where the arms are out, seem more clear than poses with the arms around the body. When too much of the action in the arms is around the body, you are playing with elements that can confuse one to the other. It starts to become more of a design/composition issue...but clarity should be number 1.

-Also, is the pose not as cliche? Is it a pose we can relate to nowadays? As animators, sometimes we get very influenced by old Disney films. Sometimes, the poses of some of those old characters worked those days, but some of the poses don't work these days. They become obsolete...and that's why it's important to pay attention to what people do TODAY. So that audiences can relate to what your character is doing. It's the difference between acting today and acting of a 50's Film Noir. The acting in some of those of films becomes old school or even cheesy very fast.

-Is the pose too busy? Then no. I don't want to do a busy pose. If I'm not holding that pose for a while, I only have a few frames to make sure this pose reads right away. So the less complex the better.

-Is the pose dinamic? When I say dinamic, I am also referring, is the pose interesting to watch? Stay away from anything default. And assymetry will also help you. One arm in a different pose as the other arm, to break things up. Same thing applies to the spine and head. If we look at the spine and the head, we'll notice that there is an imaginary line that goes from your hips all the way to your head. Play with that line, and get some nice line of actions throughout the character that express emotion. Definitely try to get Emotion, mood and personality out of the character's pose. It's the number one thing.

-Does the pose have weight in itself? Are the different parts of the body working with each other?